DIANA

Diana hails from Voryx, a world that drifts through space without a sun. Long ago, a giant meteorite made of crystals from unknown origins knocked the planet out of its orbit and sent it drifting through space. The crystals slowly took over the planet and its inhabitants. Over time, the Voryxians evolved in symbiosis with the crystals, shedding their mortal flesh. Amongst her peers, Diana was an anomaly; where most of her kind focus on preservation, she thrived in destruction.

Formerly part of the Glassguard that dedicate their lives to protecting Voryx from intruders, she now fights in the battlegrounds as an assassin who kills with precision, using her crystalline structure as armor and knife. A perfect hunting ground to hone her skills and achieve perfection.

HP: 1 (shards 5)
Physical Armour: 0
Magic Armour: 0
Block Chance: 0%
Movement: 4
Movement Cooldown: 0
Movement Type: Normal
Board Value: 1
SKILLS
IMPALE (MELEE)
Effect: 20 Physical Damage
Cooldown: 1
Range: 0
Special Note: If Diana has 2 shards or fewer left, Impale extends 1 square.
OTHER: Immune to % damage
SHRAPNEL BOMB
Effect: 99 True Damage
Cooldown: 0
Range: 0
Special Note: Can only be used if Diana has no shards left. Diana dies after using Shrapnel Bomb. Cannot be blocked
Visuals:
CRYSTAL SHELL
Effect: Diana's core is protected by 5 layers of crystal shards. Each shard is capable of absorbing one instance of damage, regardless of amount. Diana is immune to damage over time.
Cooldown: 0
Range: 0
Special Note: Passive skill.